dota-talk.tripod.comDOTA-talk. Everything you should know about DOTA.

dota-talk.tripod.com Profile

dota-talk.tripod.com

Maindomain:tripod.com

Title:DOTA-talk. Everything you should know about DOTA.

Description:-- DOTA-talk. Everything your should know about DOTA. This site is underconstruction. I'll post some nice pictures and formatting soon. This is WEBSITE is dedicated to everything DOTA related. DOTA or

Discover dota-talk.tripod.com website stats, rating, details and status online.Use our online tools to find owner and admin contact info. Find out where is server located.Read and write reviews or vote to improve it ranking. Check alliedvsaxis duplicates with related css, domain relations, most used words, social networks references. Go to regular site

dota-talk.tripod.com Information

Website / Domain: dota-talk.tripod.com
HomePage size:35.309 KB
Page Load Time:0.422813 Seconds
Website IP Address: 209.202.252.66
Isp Server: Lycos Inc.

dota-talk.tripod.com Ip Information

Ip Country: United States
City Name: Waltham
Latitude: 42.398708343506
Longitude: -71.259216308594

dota-talk.tripod.com Keywords accounting

Keyword Count

dota-talk.tripod.com Httpheader

Date: Sun, 26 Jan 2020 14:46:27 GMT
Server: Squeegit/1.2.5 (3_sir)
Set-Cookie: CookieStatus=COOKIE_OK; path=/; domain=.tripod.com; expires=Mon, 25-Jan-2021 14:46:27 GMT, MEMBER_PAGE=dota-talk/index.html; path=/; domain=.tripod.com, REFERRER=(null); path=/; domain=.tripod.com
Vary: *
X-Server-IP: 209.202.244.206
P3P: policyref="http://www.lycos.com/w3c/p3p.xml", CP="IDC DSP COR CURa ADMa DEVa CUSa PSAa IVAa CONo OUR IND UNI STA"
X-Frame-Options: SAMEORIGIN
Connection: close
Content-Type: text/html
Content-Encoding: gzip
Content-Length: 11296

dota-talk.tripod.com Meta Info

content="en-us" http-equiv="Content-Language"/
content="text/html; charset=utf-8" http-equiv="Content-Type"/
content="Microsoft FrontPage 4.0" name="GENERATOR"/
content="FrontPage.Editor.Document" name="ProgId"/

209.202.252.66 Domains

Domain WebSite Title

dota-talk.tripod.com Similar Website

Domain WebSite Title
dota-talk.tripod.comDOTA-talk. Everything you should know about DOTA.
kfyi.iheart.comNews Talk 550 KFYI - The Valley’s Talk Station
br.dota2.comDota 2
get-dota.yolasite.comGet-dota
cn.dota2.comDota 2
fr.dota2.comDota 2
de.dota2.comDota 2
dota2.comDota 2
ru.dota2.comDota 2
dota2.gamepedia.comDota 2 Wiki
waok.radio.comNews-Talk 1380 AM WAOK - Atlanta News and Talk | RADIO.COM
dotabuff.comDOTABUFF - Dota 2 Statistics
becomethegamer.comEthereal Dota Assistant by Layerth
dota2.becomethegamer.comEthereal Dota Assistant by Layerth
talkdesign.orgTALK Design TALK 設計 Industrial Design Studio based in

dota-talk.tripod.com Traffic Sources Chart

dota-talk.tripod.com Alexa Rank History Chart

dota-talk.tripod.com aleax

dota-talk.tripod.com Html To Plain Text

-- DOTA-talk. Everything your should know about DOTA. This site is underconstruction. I'll post some nice pictures and formatting soon. This is WEBSITE is dedicated to everything DOTA related. DOTA or DEFENSE OF THE ANCIENTS is a popular and very addicting custom-map to the game Warcraft III by Blizzard Entertainment. The official DOTA site can be found at http://www.dota-allstars.com I have a BLOG that can serve as a DOTA primer to those not familiar with DOTA. I'll also post news and other stuff on it. http://www.dota-talk.blogspot.com The Basics MINI-MAP SETTINGS This is your battlefield status indicator. It is located on the lower-left corner of your sceen. There are buttons to the right of this panel that are used to edit the view settings of the mini-map.I choose the view-terrain and the allies-teal, enemies-red setting. With the view terrain setting, the contours of the terrain are visible opposed to the black back-drop setting. I prefer this setting because I find it strategically important to know what part of the map my enemies and allies are exactly at. Unless you memorize the DOTA terrain by heart whether an enemy or ally is on the ridge or in the trees on a black back-drop setting, I suggest you use the view-terrain setting. The ally-enemy color scheme setting I chose on the other hand is a bit debateable. I believe in the long-run it would pay-off to remember the colors of enemy heroes. Using the unique hero-color mode should make keeping tabs on the key heroes easier. Lion or Sandking backstabbing early-mid game? Keep their position color coded. A big red dot may pop on and off the map that may not give you enough time to check was actually roaming around. But I don't find this hero-color mode tactically useful when in big skirmishes. Basically I want to know on what part of the map the big red and teal dots are at all times. Someone got swaped? Someone just blinked-in? If you know the colors of each side by heart I humbly kneel before you. Frankly I just want to know how many big red and teal dots there are in a skirmish at any given time. TERRAIN TACTICS The affect of terrain features on your gameplay are what makes DOTA not just a strategy but a tactical game as well. There exists a feature in Warcraft III called fog-of-war. As long a unit you on your team is within an area, it maintains a view of that area in the mini-map screen. Control of vision of map basically gives you tactical advantage over the area. Have you ever used observer wards? Where are you suppose to put them? Observer wards serve as either early warning systems and gangbang locators. The best places to put observer wards would generally be along the river cliffs and neutral creeping areas. If you can see the threat before it arrives then they've paid for their worth. If you are really good at farming then these wards are absolutely necessary. If you want to stop an enemy from farming on their sides neutral creep camps observer wards make great companions. A good time purchase and use wards is right after you go back to base to purchase items or heal. The early to early-mid game is the best time for undisrupted farming. A way to avoid getting killed or heavily damaged is to use the fog-of-war and various terrain features to your advantage. Notice a miss thingy pop out when you are shooting at someone from the bottom of a ridge? Those on top of the ridge not only have a sight advantage but a combat advantage being able to hit the ones on the bottom of the ridge consistently. Are you one nuke or stun away from getting killed while being chased through the forest? Hug the edges of the trees while fleeing. The line-of-sight of your is blocked by the trees as fog-of-war kicks in. Many can escape near death situations by tactically maneuvering their hero along the advantages of certain terrain. Are you trapped at your tower with low-life with both exits flanked by enemy heroes? If you can't teleport back to base the best thing to do is hide or run around the trees located just above your first tower, if you play Scourge, and bellow, if you play Sentinel. Towers are never refuges of safety. Many heroes are tough and fast enough to take you out beside your tower. And don't forget that there are many hiding places you use to either lose chasers with or use for gang-banging. If your hero has the ability to blink you can trap yourself in a bunch a trees or at the edges of maps to avoid getting killed. CREEPS These are the creatures that you can kill. Their are two types of creeps in the game of DOTA, lane creeps, those that push their respective lanes, and neutral creeps, found at creep camps. Lane creeps hit-points and damage increase over time. The quantity of lane creeps also increase as the number of opposing towers on the lane fall. Each creep enemy creep you kill is roughly worth fifty gold. Each enemy creep you kill is roughly worth thirty gold if you are farming a lane with two of your barracks destroyed. The priority of a lane creep is to attack whoever is attacking it's sides heroes. Rushing up to an enemy hero in the middle of bunch of enemy creeps early game is not a good idea. Use your own creeps to tank while you farm. There is no use getting damaged unnecessarily. FYI ranged lane creeps deal more damage but have less hit-points compared to their melee counter-parts. Ranged creeps also have mana you can steal, if you were Demon Witch, and burn for easy farming, if you were Magina. I'll explain lane creeps a lot more on the section on farming, pushing, pulling and blocking. Neutral creeps basically exist for the purpose of farming but some heroes can control these creeps for personal use. Neutral creeps are characteristically non-aggressive meaning they only attack heroes that get too close or initiate attack. There are three main creep camps on each side's forest region. There is on low-level camp by each side's middle towers. There is one high-level camp on each side found just on the ridge above the first Sentinel middle tower, and the camp beside Roshan on the Scourge side. These camps hold a variety of creatures that may really hurt you at lower levels if you are not careful. I'll discuss farming techniques with neutral creeps on the farming section. If your lane creeps see you being attacked by neutral creeps the lane creeps will attack the neutral creeps for you. LAST-HIT Hold down the ALT key. Do you notice the hit-point bars over every creep and heroes head? Try attacking a creep while holding down the ALT key. How much damage did you do? If you didn't notice, you only get a kill and get gold for killing something by being the one to deliver the final blow. If you can estimate your damage dealt relative to the remaining life of the thing you want to deliver a final blow to, you'll have mastered one of the key elements of playing DOTA. Last-hitting is a practiced technique. First of all, you need to practice your fingers, usually the thumb, to hold down the ALT key at almost all times. Second of all, you need to practice positioning and restraining yourself in order to deliver a final blow. This means you need to be in range of the target and not be busy hitting anything else. You will attack enemies within range if you hold your position especially if you have a ranged attack. The best way to not be busy hitting anything else is to dance your character back and forth beside the target you wish to last-hit. This is where experience and skill comes in as a key factor to how well you can last-hit compared to your opponent. The hero with better last-hit capabilities usually determines who will have a better time farming and leveling up. We ask ourselves several questions. How can I get last-hit if I am being overly harassed by the opponent? How can I last-hit if my lane-partner can last-hit better? We will tackle these issues and discuss lane-control in the following sections. FARM-DENY-HARASS Farming is also a practiced technique. Actually farming, last-hi...

dota-talk.tripod.com Whois

"domain_name": [ "TRIPOD.COM", "tripod.com" ], "registrar": "CSC CORPORATE DOMAINS, INC.", "whois_server": "whois.corporatedomains.com", "referral_url": null, "updated_date": [ "2019-11-01 15:22:21", "2018-12-17 17:15:26" ], "creation_date": "1994-09-29 04:00:00", "expiration_date": "2020-09-28 04:00:00", "name_servers": [ "NS1.LYCOS.COM", "NS2.LYCOS.COM", "NS3.LYCOS.COM", "NS4.LYCOS.COM", "ns1.lycos.com", "ns2.lycos.com", "ns4.lycos.com", "ns3.lycos.com" ], "status": [ "clientTransferProhibited https://icann.org/epp#clientTransferProhibited", "serverDeleteProhibited https://icann.org/epp#serverDeleteProhibited", "serverTransferProhibited https://icann.org/epp#serverTransferProhibited", "serverUpdateProhibited https://icann.org/epp#serverUpdateProhibited", "clientTransferProhibited http://www.icann.org/epp#clientTransferProhibited" ], "emails": [ "domainabuse@cscglobal.com", "dns-admin@lycos-inc.com" ], "dnssec": "unsigned", "name": "Lycos NIC Admin", "org": "Lycos, Inc", "address": "100 Fifth Ave", "city": "Waltham", "state": "MA", "zipcode": "02451", "country": "US"